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Жгём монитор и пишем результаты https://forum.radeon.ru/viewtopic.php?f=13&t=7918 |
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Автор: | Alex_79 [ 01:44 25.02.2004 ] |
Заголовок сообщения: | Жгём монитор и пишем результаты |
http://www.benchmarkhq.ru/fclick/fclick.php?fid=166 качаем отсюда маленький тест и пишем результат---у меня Overdraw/HSR: ------------- Overdraw factor 3, back to front: 364.00 fps Overdraw factor 3, front to back: 1166.00 fps Overdraw factor 3, random order: 607.98 fps Overdraw factor 8, back to front: 132.15 fps Overdraw factor 8, front to back: 1044.03 fps Overdraw factor 8, random order: 392.89 fps Fillrate: --------- Pixel fillrate: 1565.41 MegaPixels / s Texel fillrate: 2564.13 MegaTexels / s T&L/High polygon count static display list: ------------------------------------------- Pure transform: 38675223 vertices / s 2 point lights: 27940858 vertices / s 8 point lights: 11710293 vertices / s 2 directional lights: 35699027 vertices / s 8 directional lights: 28349093 vertices / s High memory bandwidth load/texture cache efficiency: ---------------------------------------------------- One 1024x1024x32 texture: 889.16 fps Four 1024x1024x32 textures: 880.27 fps |
Автор: | zero85 [ 01:00 26.07.2005 ] |
Заголовок сообщения: | |
C подключенным инетом и кучей загруженных прог: Results: -------- Overdraw/HSR: ------------- Overdraw factor 3, back to front: 686.23 fps Overdraw factor 3, front to back: 1030.03 fps Overdraw factor 3, random order: 853.38 fps Overdraw factor 8, back to front: 350.51 fps Overdraw factor 8, front to back: 852.79 fps Overdraw factor 8, random order: 625.02 fps Fillrate: --------- Pixel fillrate: 1093.49 MegaPixels / s Texel fillrate: 2719.84 MegaTexels / s T&L/High polygon count static display list: ------------------------------------------- Pure transform: 40509221 vertices / s 2 point lights: 32033207 vertices / s 8 point lights: 14680513 vertices / s 2 directional lights: 39152468 vertices / s 8 directional lights: 25353195 vertices / s High memory bandwidth load/texture cache efficiency: ---------------------------------------------------- One 1024x1024x32 texture: 1264.83 fps Four 1024x1024x32 textures: 1280.12 fps |
Автор: | mrspb [ 03:16 26.07.2005 ] |
Заголовок сообщения: | |
9600xt -------- Results: -------- Overdraw/HSR: ------------- Overdraw factor 3, back to front: 427.56 fps Overdraw factor 3, front to back: 635.44 fps Overdraw factor 3, random order: 528.17 fps Overdraw factor 8, back to front: 159.44 fps Overdraw factor 8, front to back: 288.05 fps Overdraw factor 8, random order: 241.29 fps Fillrate: --------- Pixel fillrate: 1089.84 MegaPixels / s Texel fillrate: 2000.83 MegaTexels / s T&L/High polygon count static display list: ------------------------------------------- Pure transform: 39062902 vertices / s 2 point lights: 23578373 vertices / s 8 point lights: 10171652 vertices / s 2 directional lights: 34152363 vertices / s 8 directional lights: 28721130 vertices / s High memory bandwidth load/texture cache efficiency: ---------------------------------------------------- One 1024x1024x32 texture: 995.47 fps Four 1024x1024x32 textures: 945.84 fps |
Автор: | Tommy [ 09:19 26.07.2005 ] |
Заголовок сообщения: | |
9600xt 600*700 Results: -------- Overdraw/HSR: ------------- Overdraw factor 3, back to front: 473.60 fps Overdraw factor 3, front to back: 767.89 fps Overdraw factor 3, random order: 610.62 fps Overdraw factor 8, back to front: 173.14 fps Overdraw factor 8, front to back: 340.14 fps Overdraw factor 8, random order: 276.34 fps Fillrate: --------- Pixel fillrate: 1389.51 MegaPixels / s Texel fillrate: 2390.40 MegaTexels / s T&L/High polygon count static display list: ------------------------------------------- Pure transform: 47432917 vertices / s 2 point lights: 28759170 vertices / s 8 point lights: 12251699 vertices / s 2 directional lights: 42483564 vertices / s 8 directional lights: 34573645 vertices / s High memory bandwidth load/texture cache efficiency: ---------------------------------------------------- One 1024x1024x32 texture: 1207.37 fps Four 1024x1024x32 textures: 1186.73 fps |
Автор: | WEP [ 10:45 26.07.2005 ] |
Заголовок сообщения: | |
Results: -------- Overdraw/HSR: ------------- Overdraw factor 3, back to front: 848.18 fps Overdraw factor 3, front to back: 2582.45 fps Overdraw factor 3, random order: 1388.97 fps Overdraw factor 8, back to front: 307.72 fps Overdraw factor 8, front to back: 2149.56 fps Overdraw factor 8, random order: 878.23 fps Fillrate: --------- Pixel fillrate: 2622.70 MegaPixels / s Texel fillrate: 3229.06 MegaTexels / s T&L/High polygon count static display list: ------------------------------------------- Pure transform: 74455888 vertices / s 2 point lights: 38272206 vertices / s 8 point lights: 16393418 vertices / s 2 directional lights: 65907469 vertices / s 8 directional lights: 48992503 vertices / s High memory bandwidth load/texture cache efficiency: ---------------------------------------------------- One 1024x1024x32 texture: 1669.50 fps Four 1024x1024x32 textures: 1477.87 fps |
Автор: | Sikambr [ 11:16 26.07.2005 ] |
Заголовок сообщения: | |
И зачем это всё надо?.. |
Автор: | zero85 [ 14:59 26.07.2005 ] |
Заголовок сообщения: | |
Резалт оffline, без разгона: Results: -------- Overdraw/HSR: ------------- Overdraw factor 3, back to front: 759.50 fps Overdraw factor 3, front to back: 1213.24 fps Overdraw factor 3, random order: 968.98 fps Overdraw factor 8, back to front: 366.70 fps Overdraw factor 8, front to back: 995.13 fps Overdraw factor 8, random order: 703.09 fps Fillrate: --------- Pixel fillrate: 1309.28 MegaPixels / s Texel fillrate: 3074.00 MegaTexels / s T&L/High polygon count static display list: ------------------------------------------- Pure transform: 48626686 vertices / s 2 point lights: 36203189 vertices / s 8 point lights: 15944237 vertices / s 2 directional lights: 45210929 vertices / s 8 directional lights: 28856543 vertices / s High memory bandwidth load/texture cache efficiency: ---------------------------------------------------- One 1024x1024x32 texture: 1654.12 fps Four 1024x1024x32 textures: 1451.14 fps |
Автор: | MadOverTolik [ 13:57 30.07.2005 ] |
Заголовок сообщения: | |
A64 2200MHz 1.4V ; RAM 220MHz 2,5-3-35; r9600TX 400/540 (жарко очень- 39° на солнце) -------- Overdraw/HSR: ------------- Overdraw factor 3, back to front: 369.85 fps Overdraw factor 3, front to back: 1231.50 fps Overdraw factor 3, random order: 624.86 fps Overdraw factor 8, back to front: 132.86 fps Overdraw factor 8, front to back: 1117.81 fps Overdraw factor 8, random order: 402.54 fps Fillrate: --------- Pixel fillrate: 1804.81 MegaPixels / s Texel fillrate: 2733.12 MegaTexels / s T&L/High polygon count static display list: ------------------------------------------- Pure transform: 38496740 vertices / s 2 point lights: 29750889 vertices / s 8 point lights: 16046135 vertices / s 2 directional lights: 35620272 vertices / s 8 directional lights: 31748700 vertices / s High memory bandwidth load/texture cache efficiency: ---------------------------------------------------- One 1024x1024x32 texture: 921.33 fps Four 1024x1024x32 textures: 911.54 fps |
Автор: | Romanoff [ 17:06 31.07.2005 ] |
Заголовок сообщения: | |
Results: -------- Overdraw/HSR: ------------- Overdraw factor 3, back to front: 1269.33 fps Overdraw factor 3, front to back: 2840.50 fps Overdraw factor 3, random order: 1795.91 fps Overdraw factor 8, back to front: 486.82 fps Overdraw factor 8, front to back: 2316.46 fps Overdraw factor 8, random order: 1209.70 fps Fillrate: --------- Pixel fillrate: 1783.68 MegaPixels / s Texel fillrate: 7156.19 MegaTexels / s T&L/High polygon count static display list: ------------------------------------------- Pure transform: 76725531 vertices / s 2 point lights: 33673179 vertices / s 8 point lights: 12721253 vertices / s 2 directional lights: 66249658 vertices / s 8 directional lights: 27257707 vertices / s High memory bandwidth load/texture cache efficiency: ---------------------------------------------------- One 1024x1024x32 texture: 1883.44 fps Four 1024x1024x32 textures: 1861.41 fps |
Автор: | Romanoff [ 17:08 31.07.2005 ] |
Заголовок сообщения: | |
а че это ваще за тест такой? |
Автор: | MadOverTolik [ 17:37 31.07.2005 ] |
Заголовок сообщения: | |
Х.З. — мне не трудно тесты прогнать |
Автор: | Romanoff [ 20:47 31.07.2005 ] |
Заголовок сообщения: | |
Ну было бы немного интересней, если знать, что означают эти цифры! =) |
Автор: | MadOverTolik [ 00:43 01.08.2005 ] |
Заголовок сообщения: | |
Автор по ходу сам не знает |
Автор: | Chimera [ 03:48 01.08.2005 ] |
Заголовок сообщения: | |
A64 3500@2552 2x512,MSI K8N Neo Platinum SLI 2x6800U Results: -------- Overdraw/HSR: ------------- Overdraw factor 3, back to front: 2183.21 fps Overdraw factor 3, front to back: 4192.61 fps Overdraw factor 3, random order: 2982.19 fps Overdraw factor 8, back to front: 1001.67 fps Overdraw factor 8, front to back: 3306.49 fps Overdraw factor 8, random order: 1630.04 fps Fillrate: --------- Pixel fillrate: 5735.88 MegaPixels / s Texel fillrate: 10389.21 MegaTexels / s T&L/High polygon count static display list: ------------------------------------------- Pure transform: 159320425 vertices / s 2 point lights: 117229774 vertices / s 8 point lights: 42513836 vertices / s 2 directional lights: 166628602 vertices / s 8 directional lights: 84819294 vertices / s High memory bandwidth load/texture cache efficiency: ---------------------------------------------------- One 1024x1024x32 texture: 7240.96 fps Four 1024x1024x32 textures: 5148.96 fps На ноуте Acer 1672WLMi Results: -------- Overdraw/HSR: ------------- Overdraw factor 3, back to front: 263.01 fps Overdraw factor 3, front to back: 454.62 fps Overdraw factor 3, random order: 348.99 fps Overdraw factor 8, back to front: 95.93 fps Overdraw factor 8, front to back: 207.59 fps Overdraw factor 8, random order: 162.47 fps Fillrate: --------- Pixel fillrate: 782.76 MegaPixels / s Texel fillrate: 1493.13 MegaTexels / s T&L/High polygon count static display list: ------------------------------------------- Pure transform: 27250327 vertices / s 2 point lights: 17939471 vertices / s 8 point lights: 7760519 vertices / s 2 directional lights: 24614099 vertices / s 8 directional lights: 20642497 vertices / s High memory bandwidth load/texture cache efficiency: ---------------------------------------------------- One 1024x1024x32 texture: 686.83 fps Four 1024x1024x32 textures: 680.21 fps |
Автор: | MBear [ 22:32 04.08.2005 ] |
Заголовок сообщения: | |
Results: -------- Overdraw/HSR: ------------- Overdraw factor 3, back to front: 261.50 fps Overdraw factor 3, front to back: 361.26 fps Overdraw factor 3, random order: 313.22 fps Overdraw factor 8, back to front: 96.21 fps Overdraw factor 8, front to back: 147.43 fps Overdraw factor 8, random order: 130.84 fps Fillrate: --------- Pixel fillrate: 863.81 MegaPixels / s Texel fillrate: 980.05 MegaTexels / s T&L/High polygon count static display list: ------------------------------------------- Pure transform: 19717325 vertices / s 2 point lights: 4884359 vertices / s 8 point lights: 2494038 vertices / s 2 directional lights: 12554824 vertices / s 8 directional lights: 9099533 vertices / s High memory bandwidth load/texture cache efficiency: ---------------------------------------------------- One 1024x1024x32 texture: 639.83 fps Four 1024x1024x32 textures: 644.40 fps А что оно такое ? |
Автор: | Sikambr [ 22:52 04.08.2005 ] |
Заголовок сообщения: | |
MBear А что оно такое ? Это просто оригинальный способ распростанения трояна... |
Автор: | MBear [ 00:34 05.08.2005 ] |
Заголовок сообщения: | |
Это просто оригинальный способ распростанения трояна. только мастдай переставил |
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