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http://www.benchmarkhq.ru/fclick/fclick.php?fid=166
качаем отсюда маленький тест и пишем результат---у меня
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 364.00 fps
Overdraw factor 3, front to back: 1166.00 fps
Overdraw factor 3, random order: 607.98 fps

Overdraw factor 8, back to front: 132.15 fps
Overdraw factor 8, front to back: 1044.03 fps
Overdraw factor 8, random order: 392.89 fps

Fillrate:
---------
Pixel fillrate: 1565.41 MegaPixels / s
Texel fillrate: 2564.13 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 38675223 vertices / s
2 point lights: 27940858 vertices / s
8 point lights: 11710293 vertices / s
2 directional lights: 35699027 vertices / s
8 directional lights: 28349093 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 889.16 fps
Four 1024x1024x32 textures: 880.27 fps
C подключенным инетом и кучей загруженных прог:
Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 686.23 fps
Overdraw factor 3, front to back: 1030.03 fps
Overdraw factor 3, random order: 853.38 fps

Overdraw factor 8, back to front: 350.51 fps
Overdraw factor 8, front to back: 852.79 fps
Overdraw factor 8, random order: 625.02 fps

Fillrate:
---------
Pixel fillrate: 1093.49 MegaPixels / s
Texel fillrate: 2719.84 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 40509221 vertices / s
2 point lights: 32033207 vertices / s
8 point lights: 14680513 vertices / s
2 directional lights: 39152468 vertices / s
8 directional lights: 25353195 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1264.83 fps
Four 1024x1024x32 textures: 1280.12 fps
9600xt
--------
Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 427.56 fps
Overdraw factor 3, front to back: 635.44 fps
Overdraw factor 3, random order: 528.17 fps

Overdraw factor 8, back to front: 159.44 fps
Overdraw factor 8, front to back: 288.05 fps
Overdraw factor 8, random order: 241.29 fps

Fillrate:
---------
Pixel fillrate: 1089.84 MegaPixels / s
Texel fillrate: 2000.83 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 39062902 vertices / s
2 point lights: 23578373 vertices / s
8 point lights: 10171652 vertices / s
2 directional lights: 34152363 vertices / s
8 directional lights: 28721130 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 995.47 fps
Four 1024x1024x32 textures: 945.84 fps
9600xt 600*700
Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 473.60 fps
Overdraw factor 3, front to back: 767.89 fps
Overdraw factor 3, random order: 610.62 fps

Overdraw factor 8, back to front: 173.14 fps
Overdraw factor 8, front to back: 340.14 fps
Overdraw factor 8, random order: 276.34 fps

Fillrate:
---------
Pixel fillrate: 1389.51 MegaPixels / s
Texel fillrate: 2390.40 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 47432917 vertices / s
2 point lights: 28759170 vertices / s
8 point lights: 12251699 vertices / s
2 directional lights: 42483564 vertices / s
8 directional lights: 34573645 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1207.37 fps
Four 1024x1024x32 textures: 1186.73 fps
Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 848.18 fps
Overdraw factor 3, front to back: 2582.45 fps
Overdraw factor 3, random order: 1388.97 fps

Overdraw factor 8, back to front: 307.72 fps
Overdraw factor 8, front to back: 2149.56 fps
Overdraw factor 8, random order: 878.23 fps

Fillrate:
---------
Pixel fillrate: 2622.70 MegaPixels / s
Texel fillrate: 3229.06 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 74455888 vertices / s
2 point lights: 38272206 vertices / s
8 point lights: 16393418 vertices / s
2 directional lights: 65907469 vertices / s
8 directional lights: 48992503 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1669.50 fps
Four 1024x1024x32 textures: 1477.87 fps
И зачем это всё надо?.. :shuffle: :tea:
Резалт оffline, без разгона:
Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 759.50 fps
Overdraw factor 3, front to back: 1213.24 fps
Overdraw factor 3, random order: 968.98 fps

Overdraw factor 8, back to front: 366.70 fps
Overdraw factor 8, front to back: 995.13 fps
Overdraw factor 8, random order: 703.09 fps

Fillrate:
---------
Pixel fillrate: 1309.28 MegaPixels / s
Texel fillrate: 3074.00 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 48626686 vertices / s
2 point lights: 36203189 vertices / s
8 point lights: 15944237 vertices / s
2 directional lights: 45210929 vertices / s
8 directional lights: 28856543 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1654.12 fps
Four 1024x1024x32 textures: 1451.14 fps
A64 2200MHz 1.4V ; RAM 220MHz 2,5-3-35; r9600TX 400/540 (жарко очень- 39° на солнце)


--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 369.85 fps
Overdraw factor 3, front to back: 1231.50 fps
Overdraw factor 3, random order: 624.86 fps

Overdraw factor 8, back to front: 132.86 fps
Overdraw factor 8, front to back: 1117.81 fps
Overdraw factor 8, random order: 402.54 fps

Fillrate:
---------
Pixel fillrate: 1804.81 MegaPixels / s
Texel fillrate: 2733.12 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 38496740 vertices / s
2 point lights: 29750889 vertices / s
8 point lights: 16046135 vertices / s
2 directional lights: 35620272 vertices / s
8 directional lights: 31748700 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 921.33 fps
Four 1024x1024x32 textures: 911.54 fps
Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 1269.33 fps
Overdraw factor 3, front to back: 2840.50 fps
Overdraw factor 3, random order: 1795.91 fps

Overdraw factor 8, back to front: 486.82 fps
Overdraw factor 8, front to back: 2316.46 fps
Overdraw factor 8, random order: 1209.70 fps

Fillrate:
---------
Pixel fillrate: 1783.68 MegaPixels / s
Texel fillrate: 7156.19 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 76725531 vertices / s
2 point lights: 33673179 vertices / s
8 point lights: 12721253 vertices / s
2 directional lights: 66249658 vertices / s
8 directional lights: 27257707 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1883.44 fps
Four 1024x1024x32 textures: 1861.41 fps
а че это ваще за тест такой?

а че это ваще за тест такой?

Х.З. — мне не трудно тесты прогнать :D
Ну было бы немного интересней, если знать, что означают эти цифры! =)
Автор по ходу сам не знает :lol:
A64 3500@2552
2x512,MSI K8N Neo Platinum SLI
2x6800U
Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 2183.21 fps
Overdraw factor 3, front to back: 4192.61 fps
Overdraw factor 3, random order: 2982.19 fps

Overdraw factor 8, back to front: 1001.67 fps
Overdraw factor 8, front to back: 3306.49 fps
Overdraw factor 8, random order: 1630.04 fps

Fillrate:
---------
Pixel fillrate: 5735.88 MegaPixels / s
Texel fillrate: 10389.21 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 159320425 vertices / s
2 point lights: 117229774 vertices / s
8 point lights: 42513836 vertices / s
2 directional lights: 166628602 vertices / s
8 directional lights: 84819294 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 7240.96 fps
Four 1024x1024x32 textures: 5148.96 fps

На ноуте Acer 1672WLMi
Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 263.01 fps
Overdraw factor 3, front to back: 454.62 fps
Overdraw factor 3, random order: 348.99 fps

Overdraw factor 8, back to front: 95.93 fps
Overdraw factor 8, front to back: 207.59 fps
Overdraw factor 8, random order: 162.47 fps

Fillrate:
---------
Pixel fillrate: 782.76 MegaPixels / s
Texel fillrate: 1493.13 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 27250327 vertices / s
2 point lights: 17939471 vertices / s
8 point lights: 7760519 vertices / s
2 directional lights: 24614099 vertices / s
8 directional lights: 20642497 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 686.83 fps
Four 1024x1024x32 textures: 680.21 fps
Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 261.50 fps
Overdraw factor 3, front to back: 361.26 fps
Overdraw factor 3, random order: 313.22 fps

Overdraw factor 8, back to front: 96.21 fps
Overdraw factor 8, front to back: 147.43 fps
Overdraw factor 8, random order: 130.84 fps

Fillrate:
---------
Pixel fillrate: 863.81 MegaPixels / s
Texel fillrate: 980.05 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 19717325 vertices / s
2 point lights: 4884359 vertices / s
8 point lights: 2494038 vertices / s
2 directional lights: 12554824 vertices / s
8 directional lights: 9099533 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 639.83 fps
Four 1024x1024x32 textures: 644.40 fps


А что оно такое ?
MBear
А что оно такое ?
Это просто оригинальный способ распростанения трояна... :lol:
Это просто оригинальный способ распростанения трояна.

только мастдай переставил :lol:
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